/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void eyeDroidCommanderInit(Boss *boss); extern void spiderBlobCommanderInit(Boss *boss); extern void ionCannonInit(Boss *boss); extern void bioTank1Init(Boss *boss); extern void bioTank2Init(Boss *boss); extern void bioTank3Init(Boss *boss); extern void frostInit(Boss *boss); extern void blazeInit(Boss *boss); extern void cryptBossInit(Boss *boss); extern void amushBossInit(Boss *boss); extern void finalBossInit(Boss *boss); extern bool withinViewableRange(Entity *entity); extern void addGravUnitParticles(Entity *entity, GLColor c1, GLColor c2); extern void moveEntity(Entity *entity); extern void addSmokeParticle(Vector position); extern void fireTriggers(char *name, int type); extern bool unitCanSeeTarget(Entity *observer, Entity *target, Vector startPosition); extern void addFireParticle(float x, float y, float z); extern void addOnFireParticles(); extern void drawBox(Vector position, float width, float length, float height, float tcm); extern void drawMD2(Entity *ent); extern void calculateFaceLocation(Vector start, Vector end, Vector *v); extern Vector getGunPosition(Boss *boss, int i); extern void faceLocation(Boss *boss, Vector position); extern BoundingBoxManager *bbManager; extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern ParticleManager *particleManager; extern TextureManager *textureManager; extern Unit *player;