/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void centerOnUnit(Unit *unit); extern void addBulletParticle(Bullet *bullet); extern void drawBoundingBox(Entity *entity); extern void setStatusIndicator(); extern void doLineOfSight(Unit *unit); extern void addBulletHitParticles(Bullet *bullet); extern void addBloodParticles(Bullet *bullet); extern void aiReactToShot(Unit *unit, Unit *bulletOwner); extern void aiReactToSound(float x, float y, float z); extern void addExplosionEffect(float x, float y, float z, int size, int life); extern void drawSimpleModel(SimpleModel *model); extern void addShieldHitParticles(Vector position); extern void addShieldDestroyedParticles(Vector position); extern void addShieldCompletelyDestroyedParticles(Vector position); extern void doExplosion(Vector position, int size, Entity *owner); extern void addSparkParticle(Vector position); extern bool withinViewableRange(Vector position, float size); extern void addBubbleParticle(Vector position); extern void throwUnit(Unit *unit, Vector velocity); extern void addTrailParticle(Bullet *bullet); extern void moveEntity(Entity *entity); extern bool withinViewableRange(Entity *entity); extern void generalUnitFrozen(); extern void addBlob(Properties *props); extern int getSoundDistanceFromPlayer(Vector position); extern void addDesimilatedParticles(Vector position); extern void fireTriggers(char *name, int type); extern void addBloodSplat(Vector position, float size); extern void addBulletHole(Vector position, Vector heading); extern void addPlasmaHitParticles(Vector position); extern void addIceHitParticles(Vector position); extern void addBulletMark(Vector position, Vector heading); extern void frozenBlobDie(); extern void generalBlobFirePanic(); extern void generalUnitWrapped(); extern void addPuffParticles(Vector position, GLColor color, int amount, int minSize, int maxSize); extern void entityDoNothing(); extern void addDesimilatorParticles(Vector position); extern Audio *audio; extern BoundingBoxManager *bbManager; extern BSP *bsp; extern Camera *camera; extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern Map *map; extern ModelManager *modelManager; extern TextureManager *textureManager; extern Trace *tracer; extern Unit *player; extern Entity *self;