/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void generalUnitDropWeaponAndItems(); extern void faceTarget(Unit *unit); extern void attackTarget(Unit *unit); extern void attackTargetScatter(Unit *unit); extern void bioMechSearch(); extern int getSoundDistanceFromPlayer(Vector position); extern void drawUnit(bool transparent, bool reflected); extern void drawBullet(bool transparent, bool reflected); extern Audio *audio; extern Camera *camera; extern EntityManager *entityManager; extern Engine *engine; extern Game *game; extern Map *map; extern ParticleManager *particleManager; extern RandomNameGenerator *randomNameGenerator; extern Unit *player; extern Entity *self;