/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void faceTarget(Unit *unit); extern void attackTarget(Unit *unit); extern void enemyWalkToTarget(Unit *unit); extern void throwFleshChunk(float x, float y, float z); extern void throwSpawnedItem(Entity *item); extern Unit *addEnemy(Properties *props); extern Unit *addBlob(Properties *props); extern void addTeleportParticles(Vector position); extern void addTeleporterParticle(Vector position); extern void drawCyclinder(Vector position, int segments, float size, float height, GLColor c); extern void showMessageDialog(char *message, char *buttonLabel); extern bool saveGame(); extern void teleportUnit(); extern void blobsRunToBob(); extern bool showSecurityDialog(char *code); extern void faceLocation(Unit *unit, Vector location); extern bool withinViewableRange(Entity *entity); extern int getBlobSoldierCount(); extern int getSoundDistanceFromPlayer(Vector position); extern Unit *findTeeka(); extern void getCluster(Entity *entity, float zAdjustment); extern void fireGrapplingHook(Unit *unit, Vector destination); extern Bullet *addGrapplingHook(Entity *owner, Vector destination); extern void faceLocation(Unit *unit, Vector location); extern Audio *audio; extern BSP *bsp; extern BoundingBoxManager *bbManager; extern Camera *camera; extern EntityManager *entityManager; extern Engine *engine; extern Game *game; extern Graphics *graphics; extern Map *map; extern Mission *mission; extern RandomNameGenerator *randomNameGenerator; extern TextureManager *textureManager; extern Unit *player; extern Entity *self;