/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void throwExplosionDebris(Vector position); extern void doorOpen(Door *door); extern void doorClose(Door *door); extern void enableMultiTexturing(); extern void finishMultiTexturing(); extern void addGlassShard(Triangle *triangle); extern void drawBox(Vector position, float width, float length, float height); extern void drawMultiBox(Vector position, float width, float length, float height); extern void doExplosion(Vector position, int size, Entity *owner); extern void fireTriggers(char *name, int type); extern void handleStructureStateChange(char *name, bool active); extern void toggleStructureState(char *name); extern void liftMainThink(); extern void liftTouch(Entity *other); extern void toggleLiftPosition(char *name, bool active); extern void toggleLiftPosition(char *name); extern void moveEntity(Entity *entity); extern void doDoor(); extern void doSwitch(); extern bool withinViewableRange(Entity *entity); extern void enableEmitter(char *name, bool active); extern void toggleEmitter(char *name); extern void addTeleportParticles(Vector position); extern int getSoundDistanceFromPlayer(Vector position); extern WeaponDef *getRandomPlayerAmmoType(); extern Weapon *addWeapon(Properties *props); extern Item *addItem(Properties *props); extern void throwSpawnedItem(Entity *item); extern int getAdjustedHealthChance(int in, int minimum); extern void addHelperItems(int numberOfWeapon, WeaponDef *weaponDef, Vector position); extern void removeTouchingDecals(Entity *ent); extern void addClusterBomblet(Vector position, Entity *owner); extern Item *addStickyC4(Vector position); extern bool checkEntityToOthers(Entity *entity); extern void getCluster(Entity *entity, float zAdjustment); extern void addGeneralDebris(Vector position, Vector velocity, float health, char *textureName, float size, bool slides); extern void calculateFaceLocation(Vector start, Vector end, Vector *v); extern Audio *audio; extern BoundingBoxManager *bbManager; extern BSP *bsp; extern Camera *camera; extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern Mission *mission; extern ModelManager *modelManager; extern TextureManager *textureManager; extern Entity *self; extern Unit *player;