/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void handleStructureStateChange(char *name, bool active); extern void toggleStructureState(char *name); extern void moveStructureToStart(Structure *structure); extern void moveStructureToEnd(Structure *structure); extern void drawBox(Vector position, float width, float length, float height, float tcm); extern void fireTriggers(char *name, int type); extern bool withinViewableRange(Entity *entity); extern void resetStructures(char *name); extern void toggleLaserTrap(char *name); extern int getSoundDistanceFromPlayer(Vector position); extern CutsceneCamera *getCutsceneCamera(char *name); extern void activateInGameCutscene(char *name, float delay); extern void getCluster(Entity *entity, float zAdjustment); extern int doMasterMindPuzzle(int seed); extern bool doLaserGridPuzzle(int seed); extern Audio *audio; extern BoundingBoxManager *bbManager; extern BSP *bsp; extern Camera *camera; extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern ModelManager *modelManager; extern TextureManager *textureManager; extern Entity *self; extern Unit *player;