/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void drawSelectedUnit(Unit *unit); extern bool getPathToTarget(Unit *unit); extern void doLineOfSight(Unit *unit); extern void drawBoundingBox(Entity *entity); extern void setStatusIndicator(); extern void updateMissionObjectives(Entity *entity, int actionType, int value); extern void drawSpotLight(float x, float y, float z, float size); extern bool isObjectiveSquare(Vector position); extern void addTeleportParticles(Vector position); extern void addTeleporterParticle(Vector position); extern void drawCyclinder(Vector position, int segments, float size, int height, GLColor c); extern bool withinViewableRange(Vector position, float size); extern void drawBox(Vector position, float width, float length, float height, float tcm); extern int getSoundDistanceFromPlayer(Vector position); extern void addGeneralDebris(Vector position, Vector velocity, float health, char *textureName, float size, bool slides); extern void drawMD2(Entity *ent); extern void addPuffParticles(Vector position, GLColor color, int amount, int minSize, int maxSize); extern void playerPreGrapple(); extern Vector getGunPosition(Unit *unit, int i); extern Audio *audio; extern BoundingBoxManager *bbManager; extern BSP *bsp; extern Camera *camera; extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern Map *map; extern ModelManager *modelManager; extern TextureManager *textureManager; extern Trace *tracer; extern UIManager *uiManager; extern Unit *player; extern Entity *self;