/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "game.h" void addPlayerWeapon(int slot, int weaponType, int ammo) { Properties weaponProps; weaponProps.setProperty("classname", weaponType); weaponProps.setProperty("currentAmmo", ammo); game->weapon[slot] = addWeapon(&weaponProps); game->weapon[slot]->setOwner(player); } void spawnBob() { player = entityManager->spawnBlob(BLOB_BOB); player->setName("Bob"); player->position.set(0, 0, 0); player->health = player->maxHealth = 25; player->die = &generalBlobDie; player->reload = 0; player->action = NULL; player->draw = drawUnit; addPlayerWeapon(0, WEP_PISTOL, 9999); //addPlayerWeapon(1, WEP_UZI, 9999); //addPlayerWeapon(2, WEP_SHOTGUN, 9999); addPlayerWeapon(3, WEP_GRENADE, 4); game->weaponIndex = 0; game->selectedWeapon = game->weapon[0]; if (game->training) { player->flags |= EF_CANNOT_BE_KILLED; } } void newGame() { game->clear(); uiManager->clearWidgetList(); entityManager->clear(); player = NULL; srand(time(NULL)); }