/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" Boss::Boss() { entityType = ET_BOSS; reactToBullet = NULL; reactToDamage = NULL; bossEffect = NULL; item = NULL; target = NULL; reload = 0; shieldHit = 0; dead = false; mental = 100; showHealthData = true; helpless = 0; energyCharge = 0; numberOfBeams = 0; speed = 0; } Boss::~Boss() { } void Boss::think(float td) { Math::limit(&(reload -= td), 0, RAND_MAX); Math::limit(&(shield += (0.0025 * td)), -2.5, maxShield); Math::limit(&(mental += (td * 0.025)), 0, 100); } void Boss::applyDamage(float amount) { if ((amount == 0) || (flags & EF_IMMORTAL)) { return; } if (shield > 0) { shield -= amount; shieldHit = 1; if (shield > 0) { return; } } shieldHit = 0; health -= amount; if (health > maxHealth) { health = maxHealth; } } void Boss::loadAdditional(Properties *p) { } void Boss::saveAdditional(Properties *p) { p->name = autoSaveToken.getText(); }