/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class Mission { private: Mission(); static Mission instance; public: String missionName; String bsp; String music; String ambientEffects; String autoInfo; String bossDefFile; String startCutscene; String endCutscene; int itemLimit; int enemyLevel; float timeLimit; String skySphere; int skySphereSize; int weather; float nextLightning; float lightningTime; GLColor fogColor; float fogMin, fogMax; float fogDensity; List startCutsceneData; List endCutsceneData; List primaryObjectives; List secondaryObjectives; List conditions; List triggerList; String enemySpawnList; int spawnSize; int minSpawnTime; int maxSpawnTime; String supplyCrateList; int missionNumber; // used in conjunction with AUTO in exitToMission String restartMissionName; String exitToMission; static Mission *getInstance(); ~Mission(); void clear(); Objective *spawnObjective(int type); Trigger *spawnTrigger(); int activeObjectives(int type); Objective *getObjective(int id); bool allObjectiveComplete(); char *getNextMissionName(); void load(Properties *props); void save(FILE *fp); };