/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" SaveGameHeader::SaveGameHeader() { inUse = false; description = "Empty"; } SaveGameHeader::~SaveGameHeader() { } void SaveGameHeader::load(Properties *props) { inUse = props->getInt("inUse", inUse); description = props->getString("description", description.getText()); mapName = props->getString("mapName", mapName.getText()); time = props->getString("time", time.getText()); date = props->getString("date", date.getText()); } void SaveGameHeader::save(FILE *fp) { Properties props; props.setName("Save"); props.setProperty("inUse", inUse); props.setProperty("description", description.getText()); props.setProperty("mapName", mapName.getText()); props.setProperty("time", time.getText()); props.setProperty("date", date.getText()); props.save(fp); }