/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" Weapon::Weapon(long uniqueId) { this->uniqueId = uniqueId; currentAmmo = -1; entityType = ET_WEAPON; boundingBox.boxType = BOX_HOLLOW; boundingBox.mins.set(-1, -1, -1); boundingBox.maxs.set(1, 1, 1); //updateBoundingBox(); } Weapon::~Weapon() { } void Weapon::loadAdditional(Properties *props) { currentAmmo = props->getInt("currentAmmo", currentAmmo); if (currentAmmo == -1) { currentAmmo = ((WeaponDef*)definition)->clipSize / 4; } // ensure bad properties don't override entityType = ET_WEAPON; } void Weapon::saveAdditional(Properties *props) { //props->setName("Weapon"); props->setProperty("currentAmmo", currentAmmo); }