/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" InputWidget::InputWidget() { widgetType = INPUT; redraw = true; awaitingInput = false; value[0] = value[1] = value[2] = -1; } InputWidget::~InputWidget() { } void InputWidget::use(int x, int y) { if (!awaitingInput) { awaitingInput = true; return; } } void InputWidget::mousePressed(SDL_MouseButtonEvent mouse) { if (!awaitingInput) { awaitingInput = true; return; } setValue(INPUT_MOUSE, mouse.button); } void InputWidget::setValue(int type, int value) { awaitingInput = false; redraw = true; this->value[type] = value; } void InputWidget::clear() { redraw = true; awaitingInput = false; value[0] = value[1] = value[2] = -1; } void InputWidget::keyPressed(int key, bool shiftHeld) { if (!awaitingInput) { return; } if (key == SDLK_ESCAPE) { awaitingInput = false; return; } if (key == SDLK_BACKSPACE) { clear(); return; } setValue(INPUT_KEY, key); } void InputWidget::joystickButtonPressed(int key) { if (!awaitingInput) { return; } setValue(INPUT_JOY, key); } void InputWidget::setProperties(Properties *properties) { setBaseValues(properties); }