/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void drawWidgets(); extern void moveMouseCursor(); extern void loadWidgets(char *filename); extern void unitDropAllItems(Unit *unit); extern void addItemToList(ListView *listView, Entity *entity, bool showWeight); extern void addStatToList(ListView *listView, char *statname, int position); extern void addStatToList(ListView *listView, char *string, float value, int position); extern void addStringToList(ListView *listView, char *string); extern void addBlankLineToList(ListView *listView); extern void drawGameObjects(); extern bool maxTimeIncreased(Unit *unit); extern bool maxHealthIncreased(Unit *unit); extern bool maxStrengthIncreased(Unit *unit); extern bool maxStaminaIncreased(Unit *unit); extern bool isExitSquare(Vector position); extern char *getUnitStatus(Unit *unit); extern GLColor getUnitHealthColor(Unit *unit); extern Unit *findTeeka(); extern Audio *audio; extern Camera *camera; extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern Map *map; extern Mission *mission; extern Mouse *mouse; extern TextureManager *textureManager; extern UIManager *uiManager;