/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void drawWidgets(); extern int doLoadSaveGameDialog(char *type); extern void loadWidgets(char *filename); extern List *loadProperties(char *filename, bool fromPak); extern List *loadPropertiesInMemory(); extern void populateSavesList(ListView *listView); extern void loadAllMapData(char *setname); extern void loadBlob(Properties *props); extern void loadObjective(Properties *props); extern void loadTrigger(Properties *props); extern void loadMission(char *mission); extern void setupEntities(List *list); extern void removeBSPModelFaces(); extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern Map *map; extern Mission *mission; extern UIManager *uiManager; extern Unit *player;