/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" #include "locale.h" extern void initSystem(); extern void initOpenGL(); extern void cleanup(); extern void loadAllDefinitions(); extern void loadGameData(int slot, bool restart); extern void saveGameData(int slot); extern void createTestData(); extern void loadTextures(); extern void loadRawModels(); extern void loadCampaignCountries(); extern void loadMission(char *mission); extern void loadMissionOrSave(char *mission); extern void setupMission(); extern void doPreBattlePlayerSetup(); extern void newGame(); extern int mainBattleLoop(); extern int doWorldMap(); extern void doDebriefing(); extern void removeUnneededResources(); extern void initCutsceneInstructions(); extern int doTitle(); extern int doGameOver(); extern void openGLTest(); extern bool doMasterMindPuzzle(int seed); extern bool doLaserGridPuzzle(int seed); extern void loadWidgets(char *filename); // initialise all singletons Audio *audio = Audio::getInstance(); BSP *bsp = BSP::getInstance(); BoundingBoxManager *bbManager = BoundingBoxManager::getInstance(); Engine *engine = Engine::getInstance(); EntityManager *entityManager = EntityManager::getInstance(); Game *game = Game::getInstance(); Graphics *graphics = Graphics::getInstance(); Map *map = Map::getInstance(); Mission *mission = Mission::getInstance(); ModelManager *modelManager = ModelManager::getInstance(); Mouse *mouse = Mouse::getInstance(); Pak *pak = Pak::getInstance(); ParticleManager *particleManager = ParticleManager::getInstance(); RandomNameGenerator *randomNameGenerator = RandomNameGenerator::getInstance(); TextureManager *textureManager = TextureManager::getInstance(); TextureSpecManager *textureSpecManager = TextureSpecManager::getInstance(); Trace *tracer = new Trace(); UIManager *uiManager = UIManager::getInstance(); Camera *camera = Camera::getInstance(); Unit *player = NULL; Entity *self = NULL;