/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" extern void handleStructureStateChange(char *name, bool active); extern void calculateUnitShield(Unit *unit); extern Unit *addBlob(int type, Vector position, Properties *props); extern void generalBlobDie(); extern void enableObjective(int id); extern void updateObjectiveStatus(int id, int status); extern void drawCyclinder(Vector position, int segments, float size, float height, GLColor c); extern void enableFeature(char *name, bool enable); extern bool updateObjectiveCurrentValue(int id); extern void teleportOutBlob(char *name); extern void activateInGameCutscene(char *name, float delay); extern void drawBox(Vector position, float width, float length, float height, float tcm); extern void destroyStructure(char *name); extern Audio *audio; extern BSP *bsp; extern BoundingBoxManager *bbManager; extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern Map *map; extern Mission *mission; extern ModelManager *modelManager; extern RandomNameGenerator *randomNameGenerator; extern TextureManager *textureManager; extern Unit *player;