/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" extern void showMissionStatusPanel(); extern void doControlPanel(); extern void checkUnitClick(); extern void checkTargetClick(); extern void centerOnMovingUnit(Unit *unit); extern bool turnUnit(Unit *unit); extern void moveUnit(Unit *unit); extern void doBullets(); extern void setStatusIndicator(); extern void doLineOfSight(Unit *unit); extern bool getPathToTarget(Unit *unit); extern void prepareUnitWalkToTarget(Unit *unit); extern int faceDirectionOfTravel(float x1, float y1, float x2, float y2); extern void drawMouseVector(); extern void doThrownItem(); extern void doStatusPanel(bool battleStart); extern void reloadAllWeapons(); extern void throwItem(Unit *unit, Entity *item, float targetX, float targetY); extern void assignEnemyAI(); extern void fireWeapon(Unit *owner, WeaponDef *defintion, Vector origin, Vector destination); extern void drawTargetLock(); extern void faceTarget(Unit *unit); extern void faceLocation(Unit *unit, Vector target); extern void unitPickUpItem(Unit *unit); extern void drawBox(Vector position, float width, float length, float height); extern void resetBlobOrders(); extern bool unitCanSeeTarget(Entity *observer, Entity *target, Vector startPosition); extern Vector getLeadingTargetPosition(Entity *attacker, Entity *target); extern void addSparkParticle(Vector position); extern Audio *audio; extern BoundingBoxManager *bbManager; extern BSP *bsp; extern Camera *camera; extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern Map *map; extern Mission *mission; extern Mouse *mouse; extern TextureManager *textureManager; extern Trace *tracer; extern Unit *player; extern UIManager *uiManager;