/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" Camera::Camera() { name = "Camera"; targetCamera = NULL; cluster = 0; boundingBox.mins.set(-1, -1, -1); boundingBox.maxs.set(1, 1, 1); updateBoundingBox(); } Camera::~Camera() { } Camera *Camera::getInstance() { return &instance; } Vector Camera::getRenderingTarget() { if (targetCamera == NULL) { return position; } if (targetCamera->custom > 0) { return position; } return targetCamera->position; } void Camera::use() { gluLookAt( position.x, position.y, position.z, target.x, target.y, target.z, 0.0f, 0.0f, 1.0f); frustum.calculate(); } int Camera::getSoundDistance(Vector position) { float distance = Math::getDistance(this->position, position); distance /= 10; if (distance > 128) { return 0; } distance = 128 - distance; return (int)distance; } void Camera::loadAdditional(Properties *props){} void Camera::saveAdditional(Properties *props){} Camera Camera::instance;