/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class Geometry { private: Geometry(); public: static Vector getNormal(Face f); static Vector getVectorFromPoint(Vector v1, Vector v2); static Vector getCrossProduct(Vector v1, Vector v2); static double rayIntersection(Vector origin, Vector dir, Vector planeNormal, double planeD); static int lineIntersectPlane(Vector lineStart, Vector lineEnd, Vector normal, double planeD); static int pointInTriangle(Vector point, Vector p1, Vector p2, Vector p3); static Vector multiplyVectorByScaler(Vector v1, double scaler); static double getPlaneDistance(Vector normal, Vector point); static Vector responseBounce(Vector dir, Vector normal, float elasticity); static Vector responseSlide(Vector dir, Vector normal); };