/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../headers.h" void Math::limit(signed char *in, int low, int high) { if (*in < low) { *in = low; } if (*in > high) { *in = high; } } void Math::limit(unsigned char *in, int low, int high) { if (*in < low) { *in = low; } if (*in > high) { *in = high; } } void Math::limit(int *in, int low, int high) { if (*in < low) { *in = low; } if (*in > high) { *in = high; } } void Math::limit(float *in, float low, float high) { if (*in < low) { *in = low; } if (*in > high) { *in = high; } } void Math::limit(GLdouble *in, float low, float high) { if (*in < low) { *in = low; } if (*in > high) { *in = high; } } void Math::wrap(signed char *in, signed char low, signed char high) { if (*in < low) { *in = high; } if (*in > high) { *in = low; } } void Math::wrap(int *in, int low, int high) { if (*in < low) { *in = high; } if (*in > high) { *in = low; } } void Math::wrap(float *in, float low, float high) { if (*in < low) { *in = high; } if (*in > high) { *in = low; } } void Math::wrap(GLdouble *in, float low, float high) { if (*in < low) { *in = high; } if (*in > high) { *in = low; } } int Math::rrand(int min, int max) { int r = min; max++; if ((max - min) == 0) { return min; } r += rand() % (max - min); return r; } float Math::getDistance(float x1, float y1, float x2, float y2) { float x = (x1 - x2); float y = (y1 - y2); x *= x; y *= y; return sqrt(x + y); } float Math::getDistance(Vector v1, Vector v2) { float x = (v1.x - v2.x); float y = (v1.y - v2.y); float z = (v1.z - v2.z); x *= x; y *= y; z *= z; float rtn = (x + y + z); return (rtn == 0) ? 0 : sqrt(rtn); } int Math::toNextPower(int val, int power) { int result = 1; while (result < val) result *= power; return result; }