/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class Math { private: Math(){} public: static void limit(signed char *in, int low, int high); static void limit(unsigned char *in, int low, int high); static void limit(int *in, int low, int high); static void limit(float *in, float low, float high); static void limit(GLdouble *in, float low, float high); static void wrap(signed char *in, signed char low, signed char high); static void wrap(int *in, int low, int high); static void wrap(float *in, float low, float high); static void wrap(GLdouble *in, float low, float high); static int rrand(int min, int max); static float getDistance(float x1, float y1, float x2, float y2); static float getDistance(Vector v1, Vector v2); static int toNextPower(int val, int power); };