/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class Sprite : public Linkable { private: int maxFrames; public: String name; bool loops; SDL_Surface **image; unsigned int *frameLength; unsigned char currentFrame; float currentTime; Sprite(); ~Sprite(); char *getName(); void setNumberOfFrames(int i); void setFrame(int i, SDL_Surface *shape, int time); void animate(); SDL_Surface *getFrame(int frame); void getNextFrame(int *frame, int *time); SDL_Surface *getCurrentFrame(); void destroy(); };