/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class TextureSpec : public Linkable { private: float lightDir; float x, y; float sx, sy; float sdx, sdy; float dx, dy; float lightMinLevel; float lightMaxLevel; float lightSpeed; bool warp; bool environmentMap; int blendSource, blendDest; public: // whether this texture has been updated this frame bool animated; bool blended; bool reflective; float lightLevel; int lightType; int mx, my; bool bright; String name; GLuint texture; int contents; int flags; TextureSpec(); ~TextureSpec(); void load(Properties *props); void activate(float td); void finish(); };