/* Copyright (C) 2006 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" extern void loadWidgets(char *filename); extern bool loadGame(); extern void doGameObjects(); extern void loadTextures(); extern void loadRawModels(); extern void loadAllDefResources(); extern void renderBSP(); extern void drawWidgets(); extern void doConfigOptions(); extern void newGame(); extern bool changeLanguage(); extern Audio *audio; extern BoundingBoxManager *bbManager; extern BSP *bsp; extern Camera *camera; extern Engine *engine; extern EntityManager *entityManager; extern Game *game; extern Graphics *graphics; extern Map *map; extern Mission *mission; extern ModelManager *modelManager; extern Mouse *mouse; extern Unit *player; extern TextureManager *textureManager; extern UIManager *uiManager;