/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class Audio { private: char levelMusicName[128]; Engine *engine; Mix_Chunk *sound[MAX_SOUNDS]; Mix_Chunk *quickSound; int musicVolume; int soundVolume; Mix_Music *music; public: int output; bool useSound, useMusic; Audio(); void setSoundVolume(int soundVolume); void setMusicVolume(int musicVolume); void registerEngine(Engine *engine); bool loadSound(int i, char *filename); bool loadMusic(char *filename); void playSound(int snd, int channel); void playMusic(); void playMusicOnce(); int playMenuSound(int sound); bool loadGameOverMusic(); bool reloadLevelMusic(); void playAmbiance(); void stopAmbiance(); void pause(); void resume(); void stopMusic(); void fadeMusic(); void free(); void destroy(); };