/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" Boss::Boss() { active = true; thinktime = 0; actiontime = 0; custom = 0; maxHealth = 0; shieldFrequency = 999; react = NULL; think = NULL; die = NULL; Math::addBit(&flags, ENT_BOSS); } Boss::~Boss() { } void Boss::setThinkTime(int time) { this->thinktime = time; } void Boss::setActionFinished(int time) { this->actiontime = time; } bool Boss::readyForThink() { Math::limitInt(&(--thinktime), 0, 99999); return thinktime == 0; } bool Boss::actionFinished() { Math::limitInt(&(--actiontime), 0, 99999); return actiontime == 0; }