/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class Boss : public Entity { private: int thinktime; int actiontime; public: int custom; int maxHealth; unsigned int shieldFrequency; bool active; void (*think)(void); void (*react)(void); void (*die)(void); Boss(); ~Boss(); void setThinkTime(int time); void setActionFinished(int time); bool actionFinished(); bool readyForThink(); };