/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" bool Collision::collision(float x0, float y0, int w0, int h0, float x2, float y2, int w1, int h1) { float x1 = x0 + w0; float y1 = y0 + h0; float x3 = x2 + w1; float y3 = y2 + h1; return !(x1flags & ENT_NOCOLLISIONS) || (ent2->flags & ENT_NOCOLLISIONS)) return false; return collision(ent1->x, ent1->y, ent1->width, ent1->height, ent2->x, ent2->y, ent2->width, ent2->height); } bool Collision::collision(Entity *ent, Switch *swt) { return collision(ent->x, ent->y, ent->width, ent->height, swt->x, swt->y, 64, 16); }