/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" Effect::Effect() { x = y = dx = dy = 0; health = 0; //frames = frameTime = currentFrameTime = 0; flags = 0; color = 0; /* for (int i = 0 ; i < 4 ; i++) { frame[i] = NULL; } */ next = NULL; } void Effect::create(float x, float y, float dx, float dy, int flags) { this->x = x; this->y = y; this->dx = dx; this->dy = dy; this->flags = flags; this->health = 120; } void Effect::update() { x += dx; y += dy; if (!(flags & EFF_WEIGHTLESS)) { dy += 0.5; } health--; }