/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class Entity : public GameObject { public: char name[50]; float x, y, dx, dy; int tx, ty, width, height; signed char oxygen, fuel; unsigned char immune; unsigned char environment, damage; unsigned char face; signed int thinktime, baseThink, health, reload; unsigned int id, value; long flags; unsigned char currentFrame, currentTime; int deathSound; Sprite *sprite[3]; bool falling; Weapon *currentWeapon; int dead; Entity *owner; Entity(); void setName(char *name); void setSprites(Sprite *sprite1, Sprite *sprite2, Sprite *sprite3); void animate(); SDL_Surface *getFaceImage(); void place(int x, int y); void setVelocity(float dx, float dy); void move(); void setRandomVelocity(); void applyGravity(); void checkEnvironment(); void think(); };