/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class Game { private: int objectiveCheckPointX, objectiveCheckPointY; public: char mapName[50]; char stageName[50]; int gore, skill, soundVol, musicVol, output, brightness, autoSaveSlot, autoSave; int score, stagesCleared; int totalHours, totalMinutes, totalSeconds; int currentMissionHours, currentMissionMinutes, currentMissionSeconds; int totalEnemiesDefeated, totalItemsCollected, totalBonusesCollected; int currentMissionEnemiesDefeated, currentMissionItemsCollected; int totalObjectivesCompleted, totalMIAsRescued; unsigned char currentWeapon; unsigned int bulletsFired[5], bulletsHit[5]; int checkPointX, checkPointY; int teleportPointX, teleportPointY; bool hasAquaLung, hasJetPack, continueFromCheckPoint; int lastComboTime; unsigned char currentComboHits, maxComboHits; unsigned int missionOverReason; unsigned long missionOver; unsigned int continuesUsed; unsigned int levelsStarted; unsigned int escapes; int canContinue; Game(); void clear(); void destroy(); void incrementMissionTime(); void setCheckPoint(float x, float y); void getCheckPoint(float *x, float *y); void setObjectiveCheckPoint(); void useObjectiveCheckPoint(); void doCombo(); void incBulletsFired(); void incBulletsHit(); int getWeaponAccuracy(int weapon); int getTotalBulletsFired(); int getTotalAccuracy(); int getMostUsedWeapon(); void totalUpStats(); void setStageName(char *name); void setMapName(char *name); void setMissionOver(int reason); void resetMissionOver(); };