/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class GameData { public: bool completedWorld; List dataList; void clear(); void destroy(); void addCompletedObjective(char *key, char *value, int current, int target); void addCompletedObjective(Data *newData); void setMIARescueCount(char *key, int rescues, int total); bool MIARescued(char *stageName, char *name); bool objectiveCompleted(char *stageName, char *name); void getObjectiveValues(char *stageName, char *name, int *current, int *target); bool stagePreviouslyCleared(char *stageName); bool isCompleted(char *key, char *value); int getPercentageComplete(); bool levelPrefectlyCleared(char *level); bool requiredLevelCleared(char *requiredLevel); void calculateWorldCompleted(); void calculateAllCompleted(); GameData(); };