/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" Keyboard::Keyboard() { setDefaultKeys(); } void Keyboard::setDefaultKeys() { left = SDLK_LEFT; right = SDLK_RIGHT; down = SDLK_DOWN; fire = SDLK_LCTRL; jump = SDLK_UP; jetpack = SDLK_SPACE; pause = SDLK_p; map = SDLK_TAB; } char *Keyboard::translateKey(int key) { static char keyName[50]; strcpy(keyName, ""); keyName[0] = '\0'; if (key <= 0) { return "..."; } strcpy(keyName, SDL_GetKeyName((SDLKey)key)); /* This is not really neccessary, but it just makes everything look neater. It runs through the string and uppercase the first letter and any letter after a space. */ bool uppercase = true; char *c = keyName; while (*c != '\0') { if ((*c >= SDLK_a) && (*c <= SDLK_z)) { if (uppercase) { *c -= 32; uppercase = false; } } else if (*c == SDLK_SPACE) { uppercase = true; } c++; } return keyName; }