/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" List::List() { objectTail = &objectHead; } void List::add(GameObject *object) { objectTail->next = object; objectTail = object; } void List::remove(GameObject *previous, GameObject *object) { if (object == objectTail) { objectTail = previous; } previous->next = object->next; delete object; } void List::clear() { int count = 0; GameObject *obj, *obj2; for (obj = objectHead.next ; obj != NULL ; obj = obj2) { obj2 = obj->next; delete obj; count++; } objectHead.next = NULL; objectTail = &objectHead; } GameObject *List::getHead() { return &objectHead; } GameObject *List::getTail() { return objectTail; }