/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" void Math::limitChar(signed char *in, int low, int high) { if (*in < low) *in = low; if (*in > high) *in = high; } void Math::limitChar(unsigned char *in, int low, int high) { if (*in < low) *in = low; if (*in > high) *in = high; } void Math::limitInt(int *in, int low, int high) { if (*in < low) *in = low; if (*in > high) *in = high; } void Math::limitFloat(float *in, float low, float high) { if (*in < low) *in = low; if (*in > high) *in = high; } void Math::wrapChar(signed char *in, signed char low, signed char high) { if (*in < low) *in = high; if (*in > high) *in = low; } void Math::wrapInt(int *in, int low, int high) { if (*in < low) *in = high; if (*in > high) *in = low; } void Math::wrapFloat(float *in, float low, float high) { if (*in < low) *in = high; if (*in > high) *in = low; } int Math::rrand(int min, int max) { int r = min; max++; if ((max - min) == 0) return min; r += rand() % (max - min); return r; } void Math::addBit(long *currentBits, long newBits) { if (!(*currentBits & newBits)) *currentBits += newBits; } void Math::removeBit(long *currentBits, long oldBits) { if (*currentBits & oldBits) *currentBits -= oldBits; } void Math::calculateSlope(float x, float y, float x2, float y2, float *dx, float *dy) { int steps = (int)max(fabs(x - x2), fabs(y - y2)); if (steps == 0) { *dx = 0; *dy = 0; return; } *dx = (x - x2); *dx /= steps; *dy = (y - y2); *dy /= steps; }