/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class Particle : public GameObject { public: float x, y, dx, dy; Sprite *sprite; unsigned char currentFrame, currentTime; int health, color; long flags; Particle(); void set(float x, float y, float dx, float dy, int color, int health, int flags); void setSprite(Sprite *sprite); SDL_Surface *getFrame(); void move(); };