/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /// A Sprite class Sprite : public GameObject { public: char name[50]; SDL_Surface *image[8]; unsigned char frameLength[8]; unsigned char currentFrame; unsigned char currentTime; unsigned char maxFrames; bool randomFrames; Sprite(); void setFrame(int i, SDL_Surface *shape, int time); void animate(); void getNextFrame(unsigned char *frame, unsigned char *time); SDL_Surface *getCurrentFrame(); void free(); };