/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class Train : public GameObject { private: float dx, dy; int pause, think; public: char name[50]; int type; bool active; float x, y; bool waitAtStart; int startX, startY, endX, endY; int height, width; Sprite *sprite; Train(); float getDX(); float getDY(); bool isReady(); bool isMoving(); bool waitsForPlayer(); void setName(char *name); void set(int startX, int startY, int endX, int endY, int pause, bool fromStart); bool openClose(); void move(); int getPause(); };