/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ class Trap : public GameObject { public: char name[50]; bool active; unsigned char type, damage; unsigned char thinktime, waitTime[2]; signed char currentAction; float x, y, dx, dy, speed; int width, height; int startX, startY, endX, endY; Sprite *sprite; Trap(); void setName(char *name); void setTrapType(int trapType); void setSprite(Sprite *sprite); void setSpeed(int speed); void setPosition(int x, int y); void setDestinations(int startX, int startY, int endX, int endY); void setWaitTimes(int wait1, int wait2); void setDamage(int damage); bool performSpikeAction(); bool performSwingAction(); bool performBarrierAction(); bool performFlameAction(); bool think(); };