/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" extern void addBlood(Entity *ent, float dx, float dy, int amount); extern void checkObjectives(char *name, bool alwaysInform); extern void addColorParticles(float x, float y, int amount, int color); extern void addBullet(Entity *owner, float dx, float dy); extern void addExplosion(float x, float y, int radius, Entity *owner); extern void addSmokeAndFire(Entity *ent, float dx, float dy, int amount); extern void throwAndDamageEntity(Entity *ent, int damage, int minDX, int maxDX, int DY); extern bool hasClearShot(Entity *enemy); extern Weapon *getWeaponByName(char *name); extern Entity *getDefinedEnemy(char *name); extern Audio audio; extern Engine engine; extern Graphics graphics; extern Game game; extern Map map; extern Entity player; extern Weapon weapon[MAX_WEAPONS]; // this is used exclusively by the bosses extern Boss *self;