/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" extern void drawMap(int offsetX, int offsetY); extern void evaluateMapAttribute(Entity *ent, int mapAttribute); extern bool checkTrainContact(Entity *ent, int dir); extern void checkSwitchContact(Entity *ent); extern void checkTeleportContact(Entity *ent); extern bool checkObstacleContact(Entity *ent, int dir); extern void addTeleportParticles(float x, float y, int amount, int soundToPlay); extern void addBlood(Entity *ent, float dx, float dy, int amount); extern void addColorParticles(float x, float y, int amount, int color); extern Audio audio; extern Engine engine; extern Graphics graphics; extern Map map; extern Game game; extern Entity player;