/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "explosions.h" void addExplosion(float x, float y, int radius, Entity *owner) { audio.playSound(SND_GRENADE, CH_EXPLODE); float dx, dy; int distX, distY; int distance; Sprite *explosion = graphics.getSprite("Explosion", true); for (int i = 0 ; i < radius ; i++) { dx = Math::rrand(-radius, radius); dx /= 10; dy = Math::rrand(-radius, radius); dy /= 10; map.addParticle(x, y, dx, dy, Math::rrand(5, 30), graphics.white, explosion, PAR_WEIGHTLESS); } Entity *enemy = (Entity*)map.enemyList.getHead(); while (enemy->next != NULL) { enemy = (Entity*)enemy->next; if ((enemy->flags & ENT_IMMUNE) || (enemy->flags & ENT_IMMUNEEXPLODE)) { continue; } if (enemy->dead == DEAD_DYING) { continue; } distX = (int)fabs(enemy->x + (enemy->width / 2) - x); distY = (int)fabs(enemy->y + (enemy->height / 2) - y); distX *= distX; distY *= distY; distance = (int)sqrt(distX + distY); if (radius - distance > 0) { if (enemy->health > 0) { enemy->health -= radius - distance; if (enemy->health <= 0) { checkObjectives("Enemy", false); checkObjectives(enemy->name, false); } if (!(enemy->flags & ENT_STATIC)) { if (enemy->flags & ENT_EXPLODES) { audio.playSound(SND_ELECDEATH1 + rand() % 3, CH_DEATH); } else { if (game.gore) { audio.playSound(SND_DEATH1 + rand() % 3, CH_DEATH); } } } if (owner == &player) { game.score += enemy->value; } } for (int i = 0 ; i < 4 ; i++) { (enemy->flags & ENT_EXPLODES) ? addSmokeAndFire(enemy, Math::rrand(-15, 5), Math::rrand(-15, 5), 2) : addBlood(enemy, Math::rrand(-5, 5), Math::rrand(-5, 5), 1); } if (!(enemy->flags & ENT_STATIC)) { enemy->dx = Math::rrand(-5, 5); enemy->dy = Math::rrand(-5, 0); } } } if ((player.immune) || (player.health <= -60) || (owner == &player) || (game.missionOver > 0)) { return; } distX = (int)fabs(player.x + (player.width / 2) - x); distY = (int)fabs(player.y + (player.height / 2) - y); distX *= distX; distY *= distY; distance = (int)sqrt(distX + distY); if (radius - distance >= 0) throwAndDamageEntity(&player, 2, -3, 3, -8); }