/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" extern void drawMap(); extern void drawMapTopLayer(); extern void showMap(int centerX, int centerY); extern void raiseWaterLevel(); extern void doWind(); extern void doTimeRemaining(); extern void doStatusBar(); extern void doPauseInfo(); extern void doItems(); extern void doPlayer(); extern void doTrains(); extern void doSwitches(); extern void doBullets(); extern void doEffects(); extern void doParticles(); extern void doMIAs(); extern void doObstacles(); extern void doEnemies(); extern void doBosses(); extern void doSpawnPoints(); extern void doTeleporters(); extern void doLineDefs(); extern void doTraps(); extern void showOptions(); extern void drawWidgets(); extern void dropCarriedItems(); extern void resetPlayer(); extern void gibPlayer(); extern void addTeleportParticles(float x, float y, int amount, int soundToPlay); extern void showMissionInformation(); extern bool allObjectivesCompleted(); extern void showMissionClear(); extern void autoCompleteAllObjectives(bool allObjectives); extern void doCredits(); extern void checkEndCutscene(); extern void processPostMissionData(); extern void clearAllMissionData(); extern void saveGame(); extern Engine engine; extern Graphics graphics; extern Map map; extern Audio audio; extern Entity player; extern Game game; extern GameData gameData; extern Weapon weapon[MAX_WEAPONS];