/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "graphics.h" void showAllSprites() { loadResources(); Sprite *sprite = graphics.getSpriteHead(); int x, y, h; unsigned int frameLimit = SDL_GetTicks() + 16; while (true) { x = y = h = 0; graphics.updateScreen(); graphics.animateSprites(); engine.getInput(); SDL_FillRect(graphics.screen, NULL, graphics.black); sprite = graphics.getSpriteHead(); while (sprite->next != NULL) { sprite = (Sprite*)sprite->next; if (strcmp(sprite->name, "optionsBackground")) { graphics.blit(sprite->getCurrentFrame(), x, y, graphics.screen, false); x += sprite->image[0]->w + 5; h = max(h, sprite->image[0]->h + 5); if (x >= 600) { x = 0; y += h; h = 0; } } } while (SDL_GetTicks() < frameLimit){} frameLimit = SDL_GetTicks() + 16; } }