/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" extern void drawMapTopLayer(); extern void loadResources(); extern void doGameStuff(); extern void doSpawnPoints(); extern void addItem(int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement); extern Engine engine; extern Graphics graphics; extern Map map; extern Audio audio; extern Entity player; extern Game game; extern GameData gameData; extern Weapon weapon[MAX_WEAPONS];