/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" extern void initSystem(); extern void cleanup(); extern void newGame(); extern bool loadGame(int slot); extern int doIntro(); extern int title(); extern int doGame(); extern int doHub(); extern void doCredits(); extern int gameover(); extern void showMissionInformation(int mission); extern void loadResources(); extern void showAllSprites(); extern void showMissionClear(); extern void checkStartCutscene(); extern void easyGameFinished(); Audio audio; Engine engine; Game game; GameData gameData; Graphics graphics; Map map; Entity defEnemy[MAX_ENEMIES]; Entity defItem[MAX_ITEMS]; Entity player; Weapon weapon[MAX_WEAPONS];