/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" extern void addObstacle(char *name, int x, int y, char *spriteName); extern void addItem(int itemType, char *name, int x, int y, char *shapeName, int health, int value, int flags, bool randomMovement); extern void addMIA(char *name, int x, int y, int type); extern void addTeleporter(char *name, int x, int y, int destX, int destY, bool active); extern void addLineDef(char *name, char *linkName, char *message, int x, int y, int width, int height, bool active); extern void addTrap(char *name, int trapType, int damage, int speed, int startX, int startY, int endX, int endY, int wait1, int wait2, char *sprite, bool active); extern void loadSprite(char *token); extern void loadEnemy(char *token); extern Entity *getDefinedEnemy(char *name); extern void addEnemy(char *name, int x, int y, int flags); extern bool perfectlyCompleted(); extern Audio audio; extern Engine engine; extern Game game; extern GameData gameData; extern Graphics graphics; extern Map map; extern Entity player;