/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" extern void initSystem(); extern void cleanup(); extern void loadResources(); extern void doItems(); extern void doPlayer(); extern void doTrains(); extern void doSwitches(); extern void doBullets(); extern void doEffects(); extern void doParticles(); extern void doMIAs(); extern void doObstacles(); extern void doTeleporters(); extern void doLineDefs(); extern void doTraps(); extern void addEnemy(char *name, int x, int y, int flags); extern void addItem(int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement); class String { public: char string[1024]; String *next; String() { strcpy(string, ""); next = NULL; } }; String *stringHead = new String; String *stringTail = stringHead; Audio audio; Engine engine; Game game; GameData gameData; Graphics graphics; Map map; Entity defEnemy[MAX_ENEMIES]; Entity defItem[MAX_ITEMS]; Entity player; Weapon weapon[MAX_WEAPONS];