/* Copyright (C) 2004 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "headers.h" extern void addBullet(Entity *owner, float dx, float dy); extern void addEnemy(char *name, int x, int y, int flags); extern Entity *getDefinedEnemy(char *name); extern void addTeleportParticles(float x, float y, int amount, int soundToPlay); extern void addExplosion(float x, float y, int radius, Entity *owner); extern void dropHelperItems(int x, int y); extern Audio audio; extern Engine engine; extern Game game; extern Graphics graphics; extern Map map; extern Entity defEnemy[MAX_ENEMIES]; extern Entity player; extern Weapon weapon[MAX_WEAPONS];